#Red orchestra 2 rising storm voice for allies plus#6 new heads:For a little more variety, we are providing you with 3 new heads for the North Vietnamese, plus 3 for the US Army and Marine Corps. This does not apply to all sounds in the game, but will affect any sound loud enough to be heard through walls, and be muffled/occluded by obstacles such as buildings or terrain. Dong Ha (remastered from "Guadalcanal") - a night-time assault by the NLF, through the jungle, against the outskirts of an airbase defended by the US Army.Īudio Occlusion:We have implemented a new system where gunshots and other ingame sounds are appropriately affected by their environment.Mekong (remastered from "Hanto") - the NLF, fighting their way through the jungle to a US Marine Corps base. #Red orchestra 2 rising storm voice for allies update#New maps:This update marks the release of two ‘remasters’ of fan-favourite Red Orchestra 2/Rising Storm maps, taking them from their original settings and into the war-torn jungles of Vietnam: Performance improvements:A considerable number of performance improvements have been implemented for this update, to player characters, particle effects, level optimizations, changes to the Instanced Rendering system, a new set of weapon LODs and a set of changes to textures, with an emphasis on improving how texture streaming is handled. 50-caliber heavy machine gun will appear as a static support weapon in the new maps.
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